2
How does Hi Def change the job of the DP ?
Everybody is assuming the DP does a certain thing - lights, camera, action.
But it's clear that there are certain levels of expertise out there.
There are inexperienced Camera people out there who really don't know
how to do certain things and happily - really happily - they can have
an have an engineer on set to help. And then there's film people who have
never touched video in their lives, but they do know what looks good and
have massive skill, but need a friendly boffin to help them through the
spaghetti.
For my money, having lined up studios in my time (why? because I was interested
in what engineers do because I was into VIDEO - oh, and by the way guys
to my mind HD is super digibeta - not a film stock!!!!) if you know what
you're doing then you don't need an engineer on the shoot – especially
if it's a film style shoot, because the culture is different from what
the engineer is used to. Being made in the image of Cerberus who guarded
the gates of hell, the engineer often says - "I can't guard your
shadows, or highlights or whatever... you better change what you're doing".
The correct response at this point is: "no ****ing way".
In film we're supposed to be across certain kinds of knowledge –
what happens if you heat developer as you develop ? and, what you don't
know about, you talk to the lab guys who are a bit like engineers - "please
don't ask us to heat the developer !!!!!" (that's when I ask for
extra heat).
Film is soft, video is hard. Film is a long distance telephone call, video
is a call from a box round the corner. Film is Bang and Olofsen, Video
is Sony, Film is past, video is present, film is distance, video is right
in your face, and because of all the above, and we don't want it in our
face we take up a bunch of strategies to make it feel better - like adorning
a video camera with some film bits - or, if we really need to - a video
engineer. We are complicit with a worldwide marketing heist by the video
companies to make video acceptable to people who are used to the phenomenal
quality of film. But of course, video is video is video - and not film
- (but I still love it for what it is).
Here's the commercial. Video engineers are great, colourists are great,
etc etc etc... Doing what they do best that is and not shooting a movie
on set!!!!! That's what we're supposed to do having taken advice.
So we're supposed to generate the look...which is why I still think that
avoiding imposing a look on set (by being a little bit flat) is an abrogation
of responsibility... (I can feel the punches coming)
On film, nobody knows what you're doing until the dailies..
On video there's a monitor on set and everyone's a DP. Serve it up flat
and you have the possibility of flattening out the quiet excitement level
of cast and crew. Serve it up sensational and committed and everyone gives
their best - and if that takes five minutes more, then people will have
to wait.
So here's an issue, the power of the DP to raise the stakes on set.
A lot of people are arguing that they prefer to defer all their colour
correction decisions to post as it gives more options - but hey guys are
we not trying to live a little dangerously to get something no one's ever
got before - and does that not mean a risk ?
Frida Kahlo said - "Feet, what do I need them for if I have wings
to fly ?"
Or am I missing something.
Terry Flaxton
EU based DP
Terry,
You are right. Many will opt to do as they have always done. Color correct
in Post.
Many will opt to do as they have always done. Get it exactly the way they
want in the field.
Some will opt to do both. Some will do neither.
I will spare you the southern word picture, I think you get the point.
HD provided more choices none of which are right or wrong. With film there
was no choice. Post color correction is a necessity unless you have the
balls to shoot color reversal Film, process normal, then project it and
make it look good, which is what video guys are doing.
As a DP I take as much control as I can get and work to understand it
at every level. I have always said Test it all the way through. Many will
likely do what I do. or as much as possible.
*Make the Camera look
as good as possible in Prep (with in house engineer if available).
*Make the Camera look
as good as possible on the set (with Lights Gaffer, Key Grip,
Engineer, VC, DIT whatever, Filtration adjusting camera WB
and menus (2 pages) as needed to maximize the full capabilities
of every scene or dialling in a look once that you intend
to stick with once you start then Go with it.)
*Make the Footage look
as good as possible in Tape to Tape in Post.
(With your favourite colourist)
*Make the Film Negative
Timing to Print Look as good as Possible.
(With your favourite color timer aka Colourist)
*Make the Footage look
as good as possible in downconvert to NTSC, PAL,
Secam, 4x3, Letterbox DVD's
*Make the HD Big screen
Convergence Brightness, & Contrast, is set properly
on your buddy's new TV set before you watch the show ;-)
Another of my favourite sayings are :
"Better to insure success than Hope for it"
"Every opportunity you pass up to insure the images look good is
just one less opportunity your gonna get".
The DP is in control of all or as little as he/she wants to be in control
of.
Hope this Helps
(it rarely happens but...,...ya know)
B. Sean Fairburn
Director of Photography
Castaic Ca
Terry Flaxton writes:
>but hey guys are we not trying
to live a little dangerously to get >something no one's ever
got before - and does that not mean a risk ?
A DP that takes chances / "risk" is a liability and has no place
in conventional production. A good DP quite simply captures the moments
that the director creates, with a high degree of craft and excellence.
Scott Billups - LA
Terry Flaxton wrote :
> Film is Bang and Olofsen, Video
is Sony, I thought film is McIntosh
I think so. I understand, respect the approaches as posted here, but I
think you're on to something.
There are times when to shoot "in the moment" is best. If I
don't keep this short it'll be a very long reply, but thanks for the provocation
!
-Sam Wells
Sam Wells wrote :
>but hey guys are we not trying
to live a little dangerously to get >something no one's ever
got
With emulsions, where there's magic and alchemy involved, of course. But
with digital video, where it's all math, that math can be deferred if
all the information is recorded at time of capture.
Math is less sexy (but perhaps more repeatable) than alchemy.
Jeff "likes very risky emulsions like 7250" Kreines
Scott Billups wrote :
>A DP that takes chances/ "risk"
is a liability and has no place in >conventional production.
But who wants to work on or even watch "conventional productions."
DP’s who do take risks tend to make images that one remembers long
after safe, conventional cinematography is forgotten.
Think of Vilmos Zsigmond's flashing on "McCabe and Mrs. Miller"
as an example. Perfect for the film, but the studio was horrified until
Altman assured them that the "problem" was the small lab's work
print, and that the negative was "fine." (It was, but not in
the way the studio would have hoped.)
There's a difference between educated, calculated risk and stupid risk.
Obviously you want someone who has a clue as to what they are doing and
how to repeat or modify it.
Jeff "could make a Daniel Fapp analogy for David Mullen, but won't"
Kreines
Jeff Kreines writes:
> But who wants to work on or
even watch "conventional productions."
Me! Time Code and Full Frontal were not among my favourites.
> Think of Vilmos Zsigmond's flashing
on "McCabe and Mrs. Miller" as an >example.
Do you think for a second that Vilmos was guessing or that he hadn't tested
the crap out of it before he put Altman's reputation on the line?
> There's a difference between
educated, calculated risk and stupid risk.
I think we're only arguing over what constitutes a "risk".
I think for anyone to grow as a cinematographer, they have to work at
the razor's edge of their abilities. Otherwise, all they would ever do
is what they already know how to do, and obviously there is a point that
one does something for the first time. So doing your first motion control
shot (yet to happen with me) or first greenscreen shot or first skip-bleach
negative processing, etc. is bound to be a little nerve-racking. Conrad
Hall used to say that he started every production scared to death, so
surely he wasn't absolutely confident that he knew what do to in every
possible shooting situation, and partly that's because he didn't want
to fall back on easy, well-worn solutions. But he also said that the more
experience you have, the harder it is to take risks simply because you
are more and more likely to know the results. So you search harder for
new challenges.
Certainly when one works with more uncontrollable processes like cross-processed
reversal, it's harder to absolutely predict the exact results, although
one usually uses such a technique partly because it produces some visual
"surprises." Not that you don't test to know your parameters,
but in real-world shooting, it's hard to be in absolute control over what
ends up in the frame -- and then later, which take the editor chooses.
I make mistakes when I shoot and the most frustrating types are when you
know a better way or the "correct" way to execute the shot,
but due to lack of time or sleep or resources, you make compromised choices,
or simply bad ones, that you later regret. Sometimes it's simply something
simple like "if only I had set another double-net flag to take down
object..." but you've been working 16 hours and have done 50 set-ups
and you've reached the point where everyone simply wants to get home or
start wrapping out before you've done. And you're not exactly the sharpest
pencil in the box anymore. And then you drive home, playing back the day
in your head, going "I wished I had done that better..."
David Mullen
Cinematographer / L.A.
I must say - if I didn't take risks on EVERY shoot I do, I wouldn't keep
getting work.
Roderick
Az. D.P.
www.cinema-vista.com
Scott Billups wrote:
>Me! Time Code and Full Frontal
were not among my favourites.
Did anyone like either of them?
Sloppiness for the sake of sloppiness isn't the same thing as risk-taking!
Neither is a conceit like 4-way-real-time-splits dragged out to 94 minutes...
it's just a concept in search of a movie. (Of course, I walked out after
a half hour, so can't be sure that the film didn't suddenly become watchable.)
Then again, I'd say that "The Celebration" was a similar experiment
that worked very well.
> Jeff "could make a Daniel
Fapp analogy for David Mullen, but won't" >Kreines
Both consummate professionals. I don't believe for a second that guessing
has much to do with the images of either man. Um, maybe I was being a
bit obscure, but to David, Mr. Fapp symbolizes everything that's safe
and dull about a certain type of studio cinematography. It was a little
joke intended for Mr. Mullen, as I made clear.
I think Conrad Hall took a lot of risks, and as a result, his work is
more interesting than, say, David Walsh's, whose work could be characterized
as somewhat safe and predictable. (I'm not trying to dump on certain DP’s
here, just trying to differentiate a bit.)
Of course, there's also a difference between genuine riskiness and just
using a grab bag of techniques for the appearance of being "experimental."
Just like there's a big difference between real art and wannabee crap.
But that's a longer and messier discussion!
Jeff "not risk-averse" Kreines
David Mullen wrote:
I think we're only arguing over what constitutes a "risk".
Great post, David.
As usual.
Jeff Kreines
David Mullen writes :
>Conrad Hall ... said that the
more experience you have, the harder it is >to take risks simply
because you are more and more likely to know the >results.
Scott writes:
>One of the things I like most
about HD as opposed to film is that it takes >enormous amounts
of risk and guessing out of the >manufacturing/production process.
LA Times' PJ Huffstutter & Jonathan Healey wrote the same notion into
an article of theirs last summer. Many DP's wrote them letters correcting
this misconception.
While its true on a film shoot there's a certain unknown until you see
the dailies (more so when you're really pushing the envelope), I think
DP's see as the film sees. Or strive to anyways.
Likewise, we also learn to see how an f900 sees before we even let the
prism block come up to heat on that scene. And a spot meter is a very
accurate double check for placing a solid image on the neg. So I too think
that most risk taken by a DP is more or less "calculated risk".
Sure, there are mistakes - we're human. Doesn't matter if its film or
video.
Apropo Conrad Hall, and somewhat in agreement with Bill: for 3 days Hall
had shot a Day-for-Night scene with the wrong filter. Lab claimed there
was but the faintest image on the film. According to Hall, he was terrified.
Bill Abbot at Fox Studios made a high con print and it was the best day-for-night
stuff he'd ever shot - earned him his first academy award nom (in '65
?).
Amongst all the calculated risk, lets not forget the "happy accident"
as Conrad Hall called it.
Mark Doering-Powell
LA based DP
>Directing is scary enough without
having to worry about your DP going >off - road with risky
methodology and making unqualified guesses.
Of course the DP has a responsibility to deliver results at the quality
level that the director and producers desire. On the other hand, some
directors demand that their DP's take risks, push the envelope, etc. Allen
Daviau said that Spielberg told him on "E.T." that "I won't
be half as mad at you if you screw up by going too far as I will if you
screw up by playing it too safe."
And we all build on the works of the past, good and bad, experimental
and conventional. I don't recall the quote exactly, but was it Truffaut
that said that Orson Welles failures were more interesting than most director's
successes?
I just saw the documentary "A Decade Under the Influence" and
one of the funnier comments was by Robert Altman, who after listing all
the great foreign directors that influenced him, suddenly corrected himself
and said "Actually, the directors who influenced me the most I don't
know the names of. I just remember seeing their films and saying to myself
'That's exactly what I DON'T want to do!' "
David Mullen
Cinematographer / L.A.
>Directing is scary enough without
having to worry about your DP going >off - road with risky
methodology and making unqualified guesses.
Unqualified guesses? Like guessing a T-stop? I never make unqualified
guesses. I'll take the occasional risk: not a chance, which implies luck,
but risk, which implies calculation.
Directors should be taking risks too. Directing is scary, but directors
who let that fear control them will quickly lose the ability to do exceptional
work.
There are some in the field of psychology who assert that the only way
we grow is to head directly toward those things that cause us anxiety.
If something scares us, they say, we should head straight for it. I think
it makes us all better cinematographers in the long run if we do something
that scares us photographically once in a while. Otherwise how do we break
out of the habit of creating the same old looks?
>One of the things I like most
about HD as opposed to film is that it takes >enormous amounts
of risk and guessing out of the >manufacturing/production process.
Then there's the part where you think the image is wonderful and moody
but the director looks at the monitor, gets nervous and asks you to boost
the fill level a bunch... and neither of you like it when you see it in
post.
I'd rather take occasional risks than have everything turn out bright
and
safe and boring. Risks are good.
Art Adams, DP
Mountain View, California - "Silicon Valley"
http://www.artadams.net/
Everyone,
I was told by the Director of the Army of One commercials (ones that have
not yet aired) "I want you to get me FIRED" by creating a distinct
look that could not be messed with later in post.
My mission in shooting them was to not only create a very deliberate strong
warm harsh look in camera but to create something that couldn't be easily
dismantled in Post.
The director was in a fight with the Agency over control of the look each
piece should have, and Like any good Marine I said "Roger That"
and pressed the look into what the director was after.
They will air on the NBA playoffs and look just like I shot them in camera.
CWO2 Ortiz Intel Officer in Ft Huachucka AZ
Capt Lussier Special Forces Dentist 10th SF Group in Colorado
Sgt. Leeper Engineer Supervisor/Tri-athlete in Kona Hawaii
I guess I failed in my mission because the Director is still on the job
but he got what he wanted in the way he wanted it.
B. Sean Fairburn
Director of Photography
Castaic CA
David Mullen
> "I won't be half as mad
at you if you screw up by going too far as I will if >you screw
up by playing it too safe."
I think that sums it up really well.
When you stop being scared or nervous it's time to move on, find something
that challenges.
It's only when you have that edge that you produce really great work.
Of course, as has already been said, you need the basis of sound craft
to work from.
Cheers
Geoff Boyle FBKS
Director of Photography
EU based
www.cinematography.net
>A DP that takes chances/ "risk"
is a liability and has no place in >conventional production.
A news cameraman simply captures the moments. A DP takes chances.
A good DP uses all of the tools available to interpret. To interpret the
script, and to interpret the director's vision. To share the director
vision, and just as a good director takes chances, a good DP will take
chances as well.
Not stupid chances, but creative ones. With a high degree of craft and
excellence.
Steve Schklair
>And just as a good director
takes chances, a good DP will take chances >as well. Not stupid
chances, but creative ones.
The real dilemma is how rarely you get an opportunity to work at the edge.
You need a director and/or client that wants your work in this space.
Too many times you are required to play it safe.
Most of my most interesting work has been for unpaid jobs where I am licensed
to work as close to the edge as I wish and these are the projects that
win the awards !
Tom Gleeson D.O.P.
Sydney Australia
www.cinematography.net
Mark Doering-Powell writes:
>So I too think that most risk
taken by a DP is more or less "calculated >risk".
What Mark writes is really true.
What's more, most experienced DP’s will "cover themselves",
by making clear to the director what the risks entail. Nobody likes unpleasant
surprises.
I am reminded of Peter Bogdonovitch's documentary on John Ford, where
Ford talks about a DP who wrote on the slate that he was shooting the
scene "Under Protest", because Ford was making him shoot in
"bad weather". The DP went on to win the Academy Award for the
film, primarily on the basis of that scene.
It also strikes me that "taking a risk" because Steven Spielberg
wants you to, is taking a risk without much consequence. Spielberg is
not going to fire the DP for doing what he wanted. And who's going to
fire Spielberg?
Brian Heller
IA 600 DP
>Time Code and Full Frontal were
not among my favourites. Did anyone >like either of them?
I quite enjoyed Timecode 2000, but then, I've also directed and TDed live
television, so watching a 4-way split is not THAT difficult for me...and
I found the end result satisfying from a story point of view, too. Didn't
hurt that Figgis was there live-mixing the soundtrack, either.
Full Frontal was inexcusable, though. In my very humble opinion, of course.
Adam "am I even allowed to admit I TDed TV on the HDTV list?"
Wilt
Camera Guy / Menlo Park CA USA
>unless you have the balls to
shoot color reversal Film, process normal, >then project it
and make it look good
I just did this, w/ E-6 reversal-gorgeous stuff, but yes, be very careful
w/ exposure. Things change very fast even w/ half a stop (especially under...)
But what a look...
John Babl
DP
Miami
(Posted as "No Crisis Really"...)
I'm interested in Scott Billipus talking about the following :
Scott wrote :
>I agree with both of you, but
you'll have to admit that a guess from >someone with the craft
of the late Conrad Hall is a whole lot different that >a guess
from someone who didn't even sign their post. "
Just a note I suppose - sorry to have forgotten to have signed the post
"Crisis of Identity" - however my e-mail, like yours is always
up on the messaging system and I received several off list notes from
people expressing an interest in the issue - so they got the connection.
Obviously, I refute the notion that I didn't sign the post because I have
no skill...
Surely Scott you didn't mean to infer that (having not seen any of my
work? Nah - that's an English tone joke and you may take me wrongly...(think
Frasier and Niles here and I think we have the tenor of the conversation
- by the way I don't mind being either). Of course I didn't not sign because
I'm skill less... but you shouldn't have to say that on this list because
this list should embrace everyone who comes on who's interested in HD
- shouldn't it ? But really, I think you've stumbled upon the very point
I was raising with the issue of risk (an issue so rightly analysed by
David Mullen and wonderfully explored by practically everyone).
I was really talking about photographic signature here and seeing as Conrad
is being talked about so much - yep, what a signature (and yep what I
dope I was and how ironic it was for forgetting to write mine).
The issue for many years in any kind of video was the issue of signature.
How can we materially change what video as an acquisition environment
(which is what it now is) comes out looking like when all its antecedents
were about the opposite of signature (or look)? What I mean here is that
video was sport, video was news, video was games shows - video was NOW?
And the Look is about the suspension of disbelief - can skies really be
that colour ? - and look, desaturated skin tones - and - grain to underpin
the edge in the story etc etc.
For years in video, grain or noise for instance was technical aberration.
I remember needing 1 volt of signal some where in the picture to even
get focus. I even talked to men in white coats !
I remember having the massive realisation that if white were achieved
by pointing at white - what would happen if you pointed at white through
blue, or CTO - and then, green, purple - anything I could find.....and
then I really started taking risks - not with what I now knew I could
do - but with the conventionality of my employers, and so like anyone
on this list I had to stroke their backs, put a lollipop in their mouth’s
and say...it's ok - the audience is way ahead of us... they want us to
explore for them.
Of course it was so available on film because there was a set of relationships
- very Newtonian - cause and effect - that have now become analogous for
the digital relationships we discuss on this list - but it seems as if
the connections in the digital realm are not Newtonian, but Relativistic.
But what a magnificent chance, an uncharted landscape, a place for the
artist in all of us to play. (I love the fact that Ossie Morris long long
long time film man - liked video !!!!) And here's the pressure to go post
- if we do affect the image in production, it's hard to "get it back
in post". Like if we made a mistake or something. But I think the
DP has to push for vision - work on the edge of their capacity.
Jeff "not risk-averse" Kreines: "Of course, there's also
a difference between genuine riskiness and just using a grab bag of techniques
for the appearance of being "experimental." Just like there's
a big difference between real art and wannabee crap. But that's a longer
and messier discussion!"
Oh well, here goes: You read the script. it says night exterior - where
does your mind go ? Trick number 12, or trick number 37 - sorry I'll rephrase
- this method or that method that have worked "well" before...
It seems to me the public is ahead of us - literally. They are seeing
movies that are released and we are shooting as they are watching. If
blue for moonlight has come up too much in any given release period, then
the public has become saturated and therefore what we may be doing is
becoming diluted. There's an argument that there are only so many things
you can do - so mix them up like a magician to keep the public entertained.
But the true vision of a cinematographer must be the consistency, intuitive
or systematically arrived at that informs their reading of the script,
and then, given 20 hour days, little sleep, six day weeks etc etc how
they put that into practice. (whatever gets you though the night).
And with Hi Def again - our model is film - but hi def is "SUPERDIGIBETA"
- we have to create new strategies that could be termed "risk".
Sorry to rant Scott - you're absolutely right in one way.
And I'm still Terry Flaxton
EU based DP
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