Has anyone used the detail settings (on either camera) specifically when
shooting scenes "from the past" where an actor needs to look
younger? Is there any reason not to use it in lieu of or in addition to
Az. D.P. (about to go to Taos, NM)
You can't really get the edge enhancement any softer than simply turning
Detail "off" for the close-ups - if that's not enough softening,
then traditional optical methods should be used (like diffusion filters)
although there are also post tricks (like de-focusing or digital diffusion)
that can be used.
The camera does not have a Detail setting that goes beyond being off (-99
is still some detail, although nearly off) where it starts to soften the
image, a sort of anti-detail. Skin Detail is merely a way of reducing
Detail levels in skin tones only when using more Detail overall, so it's
useless when you've got Detail off anyway - it can't go any lower than
"off"! If you want a diffused, period look, you should plan
on using filters.
Cinematographer / L.A.
>Has anyone used the detail settings
(on either camera) specifically >when shooting scenes "from
the past" where an actor needs to look >younger?
I've normally keep the detail turned off and used diffusion (either Classic
Softs or Black F/X) for close ups.
To make an actor look a little younger, a slightly stronger grade of diffusion,
slightly softer lighting and slightly different make up (different dept.)
are helpful. Slight overexposure may help too, but not to the point where
you're starting too much lose detail.
Los Angeles based Director of Photography
West Coast Systems Administrator, Cinematography Mailing List
>Has anyone used the detail settings...Is
there any reason not to use it in >lieu of or in addition
to regular diffusion?
My experience in SDTV has been that adding diffusion on top of excessive
detail settings results in a nice soft halo *around* the artificial edge
added by the detail setting. Enough high-frequency detail makes it through
the diffusion to trigger the edging, which appears even more unnatural
than usual since it has that soft halo around it.
However, backing the detail off (or disabling it) and then adding diffusion
can work very well.
Menlo Park CA USA
Adam Wilt wrote :
>My experience in SDTV has been
that adding diffusion on top of >excessive detail settings
results in a nice soft halo *around* the artificial >edge added
by the detail setting...
Our experience backs this up as well. This is one reason that we commonly
add diffusion effects in post as opposed to on-the-lens. I imagine that
might be a controversial suggestion to this crowd, but it works really
well for us. You actually diffuse over compression artefacts and other
funkiness, creating, in effect, a higher-fidelity image than you started
When I was at ILM, I remember the difficulty we VFX folk had in convincing
Lucas and Tattersall to shoot PHANTOM MENACE without diffusion in favor
of a "virtual ProMist" in post. This was, of course, necessary
for all the VFX work, but it also paved the way for a pipeline that would
be very HD-friendly, and pre-saged the notion that the digital video you
shoot is just the beginning of a process of creating the final look of
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