OK,
I have been doing some research into this subject and many have
fallen short of my practical expectations of durability, Mobility,
and simplicity, along with a simple yet cost effective plan for
transport and storage to and from post.
Basically what you are looking at is a Tapeless Digital Deck, A
box that collects Pixels actually Data. I realize that this device
will have application in all places that Decks currently see employment.
Production, Post, VFX, Downconvert, Duplication, Transmission, Projection,
etc. Can or should one box for one project be used for all uses
in that project, is this at all realistic??
Most work on Linux with HD cards to input data into big fast hard
drives making DPX files. which are packets of data. At least as
I understand it.
So I am still on a Hunt for the Ideal Pixel Box.
Be nice to see Dual Stream 10 bit LOG 4:4:4
One stream 4:2:2
One stream 0:2:2
OR
One Stream 4:2:2
One Stream 4:2:2
Able to be used by Viper, Sony 950 and for 3D configurations synched
into one Box with Sound.
Removable Data with enough Storage to realistically shoot 2 cameras
all day then get the Data to Post or where ever storage will be
going on. Its nice to be able to Edit and color correct using the
same box on the set, but That's not what I am paid to do. And as
long as it doesn't slow me down and always works, I don't care what
other features it has.
What Boxes exist that can pull off such a feat.??
Now is the Time Gents there are smart Guys out there listening to
our suggestions, What will it be.
I realize the best non linear solution for all around durability,
storage, and cost may be...dare I say...Tape
B. Sean Fairburn
HD Director of Photography
Castaic Ca
Doesn't the S-two DMag already do these things you just described?
BTW, it has a network connection on the box, or an alternate box
with network connections so you don't need that HD-ingest card and
can have access to the DPX files on any platform that supports network
protocols.
Jason Rodriguez
Post Production Artist
Virginia Beach, VA
>Doesn't the S-two DMag already
do these things you just described? >BTW, it has a network connection
on the box, or an alternate box with >network connections so
you don't need that HD-ingest card and can >have access to the
DPX files on any platform that supports network >protocols.
All of that is correct.
GEORGE C. PALMER
HDPIX, INC.
http://www.HDPIX.COM
Take a look at www.stwo-corp.com
... the web site contains the basic info on the capabilities of
their "pixel box".
I've used it on several shoots, and it has all of the capabilities
described and exceeds some of those capabilities such as flexibility
for ingest to post and access to DPX files.
GEORGE C. PALMER
HDPIX, INC.
Hi Sean,
At MotonFX in the UK they use an s-two and Quantel iQ combined with
their Viper camera, with the iQ in a flight case so it can be used
on-set to initiate editorial & grading. It looks to me to be
the ideal combination and is presently being used in northern Italy
on a promotional project.
Steve Shaw
Digital Praxis Ltd.
www.digitalpraxis.net
>Viper Sony 950 and for 3D configurations
synched into one Box with >Sound.
Sean,
Strange that you didn't bring up the S-Two DMag. I thought of you
while it will not record single deck 3D (two cameras in 4:2:2 mode)
yet, S-Two told me that they are working on that. Otherwise, to
echo the other responses, it has removable "magazines",
will record both single and dual link (and therefore will work with
the two cameras you mention in either configuration). You can look
at one at Plus 8.
Steve Schklair
Cobalt / 3ality
North Hollywood
Steve Schklair wrote:
>While it will not record single
deck 3D (two cameras in 4:2:2 mode) yet, >S-Two told me that
they are working on that.
Maybe they should get it to do basic things like read external time
code first.
BTW, I just got finished working with your brother on the "Point
Pleasant" pilot. A great guy. Say hi for me.
Mike Most
VFX Supervisor
IATSE Local 600
Los Angeles
Sean Fairburn writes:
>I realize the best non linear
solution for all around durability, storage, >and cost may be...dare
I say...Tape
Could be (though tape is hardly non-linear!). But transfer speed
remains a serious bottleneck.
Can anyone offer a reason why it's impractical to multiply current
tape speeds by, say, 4x? Would the heads overheat and/or burn the
tape? Surely there must be a way around this.
Of course, if you're dumping lots of data you can always run several
systems simultaneously.
And if you're only "printing" selected takes, that further
reduces your transfer time.
Dan Drasin
Producer/DP
Marin County, CA
Hi Sean,
Here’s my input for you :
As I know there are four systems available, and most of them do
MOST of the features you asked for - maybe we'll see more at NAB:
- Directors Friend (stopped production, only rentals available)
did single 4:2:2 and dual 4:4:4 and would have done dual 4:2:2 with
newer software / development
- S-Two http://www.stwo-corp.com
(please correct me if I’m wrong!) does single 4:2:2 and dual 4:4:4
but no dual 4:2:2
- Keisoku Giken http://www.keisoku.jp/htmlE/vw/udr2e.htm
(please correct me if I'm wrong!) does single 4:2:2 and dual 4:4:4
but no dual 4:2:2
- Screen disk http://www.digitalvideo.de
(please correct me if I'm wrong!) does single 4:2:2 and dual 4:4:4
but no dual 4:2:2
All of them capture lin or log files - for example with the viper
(log) or F950 (lin) and all of them capture sound, mostly via AES
Inputs.
Almost all of them have removable drives or can attach removable
drives and can/do record/export dpx frames.
Colour Correction is only available on the DF and the Screendisk
(please correct me if I'm wrong!); Editing only on Screendisk.
The only dual 4:2:2 device will be HDCam SR, haven't seen it work
but believe it will... Didn't Steve Schklair already tested it for
3D?
But you should check these systems not only on tech specs, see also
the way to capture on set (for example start/stop recording from
camera, user interface), the integration in your production and
postproduction workflow (Timecode Input, Metadata integration, Timecode
in DPX Header, Backup...), mechanical specifications and dimensions,
AC/DC Power supply, Raid levels (security) and so on...
I captured some 4:4:4 shots with the df and now I´d love to play
with the "final" sTwo and the "final" Keisoku
soon...
What I like :
On the df I like the capture interface (software called MUNGO) because
its simple but powerful and the timecode to dpy header works now
good. On the Dmag I like the compact unit and the heavy duty housing
with small mags. On the Keisoku I like the raid 5 level and on the
screendisk I like the ability to use all kind of software from combustion
to speed grade on a open system.
Hope that helps...
Cheers
+++ Florian Rettich +++
+++ Europe based DIT / vision control +++
With regards to color correction on the S2 products we are working
to qualify our software on them to provide realtime grading straight
off the Viper/950 captures.
This is combined with our color management plug-in cubes so you
can achieve an accurate representation of the sequence as it would
look on the target medium, film or HD. We've tested realtime 2k
with cubes from ARRI, Cinespace, Filmlight, Imagica and Kodak.
You can also send the grade bin back to the post house along with
full resolution reference plates for each of the shots to preserve
the 'look' you were trying to create.
Simon Cuff
Nucoda ltd
Dan Drasin writes
>Can anyone offer a reason why
it's impractical to multiply current tape >speeds by, say, 4x?
Would the heads overheat and/or burn the tape? >Surely there
must be a way around this.
I keep trying to forget about tape but it won't go away.
Unfortunately just speeding up tape by 4x won't work because at
the data rates we are interested in most of the head to tape speed
comes from the rec/play head whizzing round and round (helical scan)
not from the linear tape speed.
The limit on speeding up the head speed is to do with the shortest
recorded wavelength and to push that on requires new tape formulations.
The way you up the data rate is by running more recording channels
in parallel inside the tape deck, I'd give examples but here my
memory is failing. To make space for the data you increase the linear
speed. Now Mr commerce enters the debate - more channels equals
higher capital costs and higher running costs and more tape means
less on a cassette and higher tape costs. It can be done - Voodoo
D6 manages non compressed 1 Gb/s or so recording but it's hardly
mainstream.
The alternative linear data recording solutions are way cheaper
than helical scan and their data rates are increasing but they are
at about 1.5x SD video rates now so have a way to go. Do a search
for LTO2 Ultrium or SAIT for more.
Cheers
Steve Owen
Post person at Quantel, ex large Japanese VTR maker - no the other
one!
>The only dual 4:2:2 device
will be HDCam SR, haven't seen it work but >believe it will...Didn't
Steve Schklair already test it for 3D?
Sony tells us the SRW field recorder will record dual 4:2:2 streams
for 3D work, but I have not yet had the opportunity to play with
one. Would very much like to though, as it removes a layer of complexity
from a 3D shoot. Not to mention the need for half as much raw stock.
For the 3D shoot at the Super bowl, we chose tape (SRW) over disc
recording for reasons of the sheer amount of data we would be capturing
with multiple camera systems. The capture was just part of the decision,
backing up the data was the other part. Running two discs per camera
for redundant back-up was out of the question, and we were not going
to let the truck leave the stadium until a duplicate copy of the
material went off-site. We ran dubs all night immediately following
the game, so that we could pull out the next morning.
BTW...I also worked with the Directors Friend and Florian during
one of the early sports shoots, and owe them an apology for not
including them in the last post. They were great to work with. The
biggest issue we had was backing up the data after the game, and
then storage methodology. The only solutions to this were expensive,
as we could not make tape or standard raid disk back-ups in real
time.
Storage could be an entire new discussion thread. Our workflow is
designed such that a tape in hand is still a tangible item. It contains
"X" number of shots. When we are looking for a shot or
a scene, it is easy to pull the tape. When we are done, we archive
the entire box of tapes with a label on the outside of the box indicating
what scenes are contained within.
Disc recording is a great way to record uncompressed full bandwidth
data, but there is no tangible physical object to put in your hand
with the shots you need. Also, digital copies of shots seem to proliferate
faster than rabbits, and suddenly you have a dozen copies of the
same shot on multiple drives. This should not be the case, but the
discipline to track every copy made of the data, and then to follow
a very complex file naming procedure is not yet SOP.
However, always pick the right tool for the job, and while we are
very happy with the results from the SRW recording, on another project
with other needs we may choose to record to disc.
Steve Schklair
Cobalt / 3ality
>Unfortunately just speeding
up tape by 4x won't work because at the >data rates we are interested
in most of the head to tape speed comes >from the rec/play head
whizzing round and round (helical scan) not from >the linear
tape speed.
I'm confused also. Sony sold a 1" digital uncompressed VTR
for several years also, And I seem to remember demonstrations of
others. It's more a cassette convenience and overall cost issue,
not a technical one, to record 1.2 Gbs. Also, their main goal is
to make a shoulder mounted news camera, not something useful for
everyone else.
Steven Bradford
Phoenix AZ
>The limit on speeding up the
head speed is to do with the shortest >recorded wavelength and
to push that on requires new tape >formulations.
Or wider tape...
They made 1" field recorders in the old days before Betacam...
George Hupka
Director/DP
Downstream Pictures
Saskatoon, Canada
Steven Bradford wrote :
>I'm confused also. Sony sold
a 1" digital uncompressed VTR for >several years also,
I remember Sony's compressed tape format at the time (1995/6), but
the only 1" decks they used to have at the Culver City and
Basingstoke 'edit suites' and they were big boys; fridge sized machines.
Perhaps there was something more recent that I'm not aware of for
the field.
Jake Morrison
Creative Director
Goat Consortium
http://www.goat.com
Steve Schklair wrote :
>"Sony tells us the SRW field recorder will record dual 4:2:2 streams for >3D work, but I have not yet had the opportunity to play with one.>They made 1" field recorders
in the old days before Betacam...
And 2" ones as well.
I lugged an Ampex 3000 quad machine around for about four years
when I first started in the biz (ca. 1971).
20 minute loads, mono audio, no timecode, B&W playback only,
weighed about 80 lbs. and the size of a small suitcase. Ahhh, those
were the days...
Bob Kertesz
BlueScreen LLC
http://www.bluescreen.com
I must Give Credit to Rob Legato in a meeting with Mike Kanfer (Award
winning VFX, Apollo 13, Titanic, Harry Potter, many others)
Robs Idea was to take the 3D camera model (Mirror version) and set
it at "0" interocular perfectly aligning the cameras to
see the exact same frame and FOV.
Then shoot one exposed for Highlights one for Shadows to create
a much greater dynamic range. You could also specifically tune each
camera to maximize and support the area of the frame that it is
intended to capture not worrying or compromising the other end of
the scale.
Yes Film already does this. especially Vision 2.
The cameras could be phased together (Genlocked) so that motion
blur on each frame would match both cameras.
You would then put the elements together later in Post
Kind of a hyper Dynamic range capture mode.
Going into a Pixel box would be a wonderful way to test this on
site.
Especially for Explosions at night where it is important to see
subjects before the explosion goes off. or anywhere where 3-5 stops
of difference kicks your butt.
Just another wild thing to experiment with.
B. Sean Fairburn SOC
Director of Photography
Castaic Ca
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