First, thanks to Michael Bravin for his gracious offering. As a result
of our off-line conversation, I agreed to attempt a non invasive, clearer
delineation of my thinking on progressive imaging, so here it is. Because
of the liberal mixing of imaging, transport, and recording terminology
here on the CML which has muddied the imaging only analytical issues,
I have avoided comment, but I have observed over much time that not all
progressive is the same even just at the imaging stage, and that is, frankly,
the only area my postings primarily refer to. Since my observations have
been made over the past 5-7 years through the genesis and implementation
of the Digital Cinema/HD/24P era, and predate the notion, so often suggested
herein, that they are based on my qualitative (some accuse commercial)
biases, I hope no one is offended by any such reader perceived, but here
goes.
I have been viewing progressive images in the process of comprehensive
visual and lab testing of multiple formats and frame rates for quite a
while, well before the advent of 24Psf. First, one of the challenges with
shooting at frame rates other than 60Hz rates has been and is monitoring.
Even now most monitors either require a 60Hz input or one that has had
a 3:2 pulldown or a 1.5:1 in the case of 48Hz modes. So when viewed on
a monitor, 24 and 30 frame progressive imaged formats almost always exhibit
field/frame latency associated with pulldown cadences that cause a phenomenon
we call "judder" or "flicker". Judder, well understood
and employed by filmmakers, and misunderstood and rejected by broadcasters,
probably killed the 480P30 (LDK 2000) cameras from Philips, as the resultant
2:1 pulldown (created by cloning each frame in a DSP frame buffer) was
used as a 60Hz interlace emulation for interlace system interoperability,
but the judder or latency drove broadcasters crazy whenever horizontal
motion was present, even though the frames created were truly progressive
from a Frame Transfer sensor and could, in fact be "deinterlaced"
to produce a 30Hz (frame) 480 Progressive image with no dicemination artifacting;
in other words, a truly progressive image. In the case of the 480P30 the
quasi interlaced frame was actually composed of a frame "interlaced" with a clone of that frame, created in a frame buffer, so the resultant
progressive frame would appear to be interlaced for purposes of interlace
system equipment recognition and use with a notable vertical resolution
increase obvious to the naked eye. Because the 24Psf concept emerged so
closely on the heels of the frame paired 480P30 experiment, some of us
believe it was that specific 480P30 progressive implementation, known
as paired frame progressive, that germinated the 24 psf concept.
Cinematographers have long dealt with judder by controlling the speed
and nature of horizontal motion in their images, but those new to film
and HD notice it, evidenced by the many, many postings on the CML questioning
its causes and solutions. It is judder itself that led me to question
whether psf is actually progressive imaging or, possibly, field paired
progressive due to the heretofore fielding only nature of the FIT sensor.
From the beginning, if compared to 24 frame film (obviously viewed after
processing with 3:2 pulldown added) or other 24P imaging devices, the
judder characteristic of 24PsF has been a little more quirky (non-linear)
and exaggerated, especially at higher panning rates.
This has been a source of questioning here on CML quite often.
No one has presented an answer, and I am not either, except to suggest
that, even at 1/48 (180 degree) electronic shutter, 24PsF displays a different,
more noticeable judder component. This has led me to believe, since judder
is a direct function of image latency, that that latency could be and
may be the result of the use of a frame buffer in camera, suggesting the
possibility that the FIT sensor might actually be operating in a fielding
mode with a field buffer to produce a 2 field coherent progressive frame...
(...continued in Progressive,
Part 2…)
GEORGE C. PALMER
HDPIX, INC.
www.hdpix.com
www.angenieux.com
(...Continued from Progressive,
Part 1...)
It has occurred to me that if, in the 24 Psf imaging process, there was,
first, a 2:1 buffering process for conversion from 24 field/frame image
to 48 to which was added a 1.5:1 pulldown for 60Hz display enablement,
all of that could explain the quirky judder characteristic of the 24Psf
cameras. Would that be interlacing? Not in the sense that such a "composite"
progressive frame would necessarily contain the temporal discontinuities
of a fielded, interlaced frame, but it would be very much akin in nature
to the frame paired progressive framing employed in the earlier LDK 2000.
Whether the Sony FIT sensor is an actual progressive or a fielding sensor
with buffering, I will not suggest that I know for sure, and even if it
is, it is, perhaps, only a minor engineering discussion; only Sony knows
for sure anyway. But the visual evidence leads in that direction. Would
that buffering be a bad thing? Maybe not, but both Panasonic and Thomson
do produce 24P cameras with a genuine progressive output that has virtually
the same visual pulldown artifacting as 3:2 film for television, without
that (possible) imaging frame buffer. And for HD/video release it does
create some interesting and unique judder exaggerations in scenes with
higher panning rates. But if it is true, I wonder why, except for the
transport/recording justification of HDCam recorders, it was done, without
comment or explanation from the manufacturer since it is obviously possible
to do otherwise based on observation of 24P cameras from the big three.
If not I continue to seek the true source of the quirky judder.
All of that relates, of course, to HD for video and television release
only, and, of course, at film out, judder should be nonexistent, so a
non issue for film applications, leaving only qualitative and marketing
issues to differentiate between the options and determine production methodology
in that latter medium.
GEORGE C. PALMER
HDPIX, INC.
HD and Digital Imaging Services
>All of that relates, of course,
to HD for video and television release only, >and, of course,
at film out, judder should be nonexistent
If, as you say, judder is nonexistent at film out (and therefore also
nonexistent in the computer data frames used to create the film out) then
the camera (and the data path to film out) should be eliminated as the
source of the judder.
On the other hand, the video viewing system, which at least in the case
of Psf relies on interlaced rather than progressive scanning, has a number
of variables (including phosphors) which could cause problems. Another
possible cause could be the 3:2 pulldown or other circuitry used in the
output stages.
Noel Sterrett
Baytech Cinema
www.baytechcinema.com
I haven't seen a Psf film out, so can't judge whether there is any latency
in it.
GEORGE C. PALMER
HDPIX, INC.
HD and Digital Imaging Services
George Palmer wrote :
>I haven't seen a Psf film out, so
can't judge whether there is any latency >in it.
I haven't either, but if it's going to film out why wouldn't there be
judder? It's 24fps. What am I missing?
Wade K. Ramsey, DP
Dept. of Cinema & Video Production
Bob Jones University
Greenville, SC 29614
>I haven't either, but if it's
going to film out why wouldn't there be judder? >It's 24fps.
What am I missing?
Wade :
Yes, I agree that there should be judder as even with improved projection,
any 24fps media should exhibit judder, I just haven't seen a 24Psf film
out to be able to judge its judder characteristic compared to 24fps film
or other 24fps HD filmed out. My original comment that judder is not an
issue on film out is relative to the accepted norms for judder in 24fps
media when shot with the proper framing and panning constraints. Whether
Psf contributes to exaggerated judder in that mode, I simply have not
observed.
GEORGE C. PALMER
HDPIX, INC.
HD and Digital Imaging Services
George C. Palmer wrote :
>I haven't seen a Psf film out,
so can't judge whether there is any latency >in it.
Go See "Once upon a Time in Mexico".
Sean B. Fairburn
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