I have an upcoming shoot where we are "capturing a number
of explosions in 24P", and that's all I've heard at the
moment. I can't imagine shooting explosions without wanting
to slomo the footage once they get to post, which leads to
my questions.
I also have to assume that we're using the F900/3 by the way.
Please check my logic here, but I'm thinking that capturing
as many frames as possible in the field can only be better
for post, yes? I'm also thinking that capturing progressive
must be better than capturing with interlace for footage that
will inevitably be slowed down in post. But I can't help thinking
that 59.94i will give me more information to work with later
than 29.97PsF.
Has anyone done a test of slomo footage from the F900/3 at
the available rates and found a preference?
I'm sure software and various post tools would make slow motion
possible at any of the available rates in the camera, but
is there a consensus as to what the "best" rate
is to capture with for the post tools currently available
today?
And I assume this would all be much easier with 60P from a
Varicam, yes? But again, I don't think that's what I'll be
using.
Thanks in advance for any advice!
Jay Farrington
I've seen footage capture in 60i and turned into slo-mo with
software at Lowry Digital and it looked terrific. His software
takes information from multiple adjacent frames and with a
few hundred Macs fills in the gaps - really impressive stuff.
He's out in Burbank and a CML-lister.
Check
it out.
Dale Launer
Writer / Filmmaker
Santa Monica
Jay Farrington wrote :
>But I can't help thinking that
59.94i will give me more information to >work with later than
29.97PsF.
Yes, but at half the resolution, thus negating most of the
usefulness of shooting in HD in the first place.
Sean Fairburn would likely disagree, but there is no free
lunch. Using 60i and uprezzing the fields as an overcrank
cheat is a dubious practice, and the results I've seen show
it. If you can, I would ask for a film camera that day. That's
what a number of HD projects have done, and it's still the
only sensible way to achieve a quality result.
Just because you can do something doesn't mean you should.
Mike Most
VFX Supervisor
IATSE Local 600
Los Angeles
Mike Most writes :
>Sean Fairburn would likely disagree,
but there is no free lunch. Using >60i and uprezzing the fields
as an overcrank cheat is a dubious >practice, and the results
I've seen show it.
You'll get far better results shooting normally and then using
ReTimer from www.realviz.com
Cheers
Geoff Boyle FBKS
Director of Photography
EU Based
www.cinematography.net
I've seen footage capture in 60i and turned into slo-mo with
software at Lowry Digital and it looked terrific. Dale Launer
Thanks Dale. And thanks for bringing in the footage you showed
us at the workshop last month! It was great to see it!
Jay Farrington
You'll get far better results
shooting normally and then using ReTimer >from www.realviz.com
Geoff Boyle
-Geoff, when you say "normal" do you mean 23.98PsF?
Again, assuming I'm using the F900/3. Thanks.
Jay Farrington
Jay Farrington wrote :
>I have an upcoming shoot where
we are "capturing a number of >explosions in 24P",
and that's all I've heard at the moment...
I cannot imagine you'll get very decent slo-mo image (or enough
of it) when you're shooting an explosion at 24fps and then
manufacturing the extra frames in post. Even the slowest explosions
are done/finished in less than 2-3 frames. Less frames if
you're framed tight on the
explosion.
I had a gig once where we needed to shoot slo-mo of some temple
columns exploding (which would later be reversed and, using
ReTimer, appear to re-materialize out of the air). I remember
I tried to get Photosonics 2,500 fps cameras but we couldn't
afford it, and we decided on the Mitchell that the VFX company
owned.
Even at 120 fps the event was over in no time, and ReTimer
was only able to slow the action down by perhaps an additional
factor of 2-3 before you got artefacts. Its as if we shot
at 240-360 fps. But if we had been able to get at least a
Photosonics 4ER (360 fps) it would've appeared to have been
shot at 700 to 1000fps.
Ever seen the footage shot of a dynamite stick exploding?
At 10,000 fps drum-camera you can see it explode starting
on the fuse-side and moving down to the other side of the
stick. Now that's slo-mo.
Mark Doering-Powell
LA based DP
If shot at 30p or 24p they could step-print it later. It's
a definite look but it may work out okay. If the shot is wide
enough it may not even need to be slowed down.
Most of the explosions I've shot have been on film at 120
fps, and that's mostly been primacord or squib hits. I don't
know how you'd do that at 24p or 30p without using a fast
shutter and step printing later. If the rest of the piece
is shot at 24p then shooting the explosion at 30p would give
you a -slight- edge... but you might need a microscope to
see the difference.
Are you shooting something blowing up, or are you shooting
an explosion?
If you're shooting something blowing up then you might want
to see the parts flying through the air, and that's something
an F900 at 24p or 30p will have trouble with. (So would the
Varicam at 60p but you'd be in slightly better shape.) If
the explosion is the star of the shot then hopefully the effects
people will use something that puts out some smoke, or use
something that burns slow and bright, like gasoline.
Art Adams, DP
Mountain View, California - "Silicon Valley"
http://www.artadams.net/
Ever seen the footage shot of
a dynamite stick exploding? At 10,000 fps >drum-camera you
can see it explode starting on the fuse-side and >moving down
to the other side of the stick. Now that's slo-mo.
I have the photosonics demo/ bullet 10,000 frames Sears commercial-it's
amazing.
Who did the dynamite one?
Photosonics are absolutely amazing. The 4ER movement removed
looks like a barracuda in your hand!
John F. Babl
Miami
Geoff, when you say "normal"
do you mean 23.98PsF? Again, assuming >I'm using the F900/3.
Thanks.
I believe he means shooting at 23.98p or 24p or 29.97p or
30p (whichever you choose as appropriate for the rest of the
piece) but NOT at 60i.
From what I've heard, the post people will be much happier
creating intermediate frames from a series of progressively-scanned
images than from a series of half-resolution interlace-scanned
images.
Ultimately, I think the post house should be answering this
question as they're the ones who are going to have to make
it work.
Art Adams, DP
Mountain View, California - "Silicon Valley"
Here's a question :
If Jay's footage was only displayed via NTSC, on tape or on
DVD, wouldn't 60i do just fine for slow motion? After all,
half of 1080 is 540 and is more lines than NTSC will deliver
anyway.
Art Adams, DP
Mountain View, California - "Silicon Valley"
Jay Farrington write :
>Geoff, when you say "normal"
do you mean 23.98PsF? Again, assuming >I'm using the F900/3.
Whatever speed you're shooting the main part of the production
at.
Cheers
Geoff Boyle FBKS
Director of Photography
EU Based
www.cinematography.net
Mark Doering-Powell writes :
>I cannot imagine you'll get
very decent slo-mo image (or enough of it) >when you're shooting
an explosion at 24fps and then manufacturing the >extra frames
in post.
There is a HD camera available that does 1,000 frames, Arri
were showing a version of it at IBC.
My point really was that you'll get better results shooting
at "normal" speed and using ReTimer than you will
get messing with 60i.
Cheers
Geoff Boyle FBKS
Director of Photography
EU Based
www.cinematography.net
My 2 cents ( from the bowels of Vfx)
Choice # 1 is a high speed camera
Choice # 2 all suck for an explosion
Retimer and all other morph based slo-mo have significant
limits, yes I am sure Dale has seem a very good demo, but
one demo shot does not make the shot YOU are doing possible,
it just meant that the one shot they used for the demo is
happy.....
There is often significant hand work, alot of roto to isolate
area's that react differently to the morph engine, so any
discussion of fast renders is negated by the inherently sllloooowwwwwww
workflow, as a point of reference on a shot recently it took
three artists a week to get the subject roto'd and the BG
also roto'd into three sections, all retimed differently,
a clean plate created out of surrounding frames (as there
was a moving camera) and the whole mess comp'd together
Then it took twenty min to render on a dual proc workstation...
after 150 hours of labour, a twenty min render is not a big
deal, there is a place for big render farms, but this ain't
it...
We used the new slo-mo morph engine from Speed Six in London,
they are the phoenix rising from the ashes of 5D, it is the
best of class IMHO, as was 5D's when it was avb - the S6 was
in Beta, without a GUI (command lines only) but really did
a good job on boundary area's,
I have had good results from Retimmer and the often overlooked
BCC's "opticalflow" is also very good on the right
day, it does backwards look-up for morph's, and the values
are animatable frame by frame...kinda cool if you have loads
and loads of time.
With retimmer I often have to reverse the shot as it will
not look backwards for morph information, and cannot merge
the information gained with forwards morph information, all
allow you to jump frames and such like.... starts to give
you an idea how time is sucked away
creating a really really good slo-mo
But I would not want to try to do an "explosion"
with out some 3D help to create some debris flying, and 2D
particles as well, as small & fast moving objects are
the worst case for any retimming solution, and I have done
these - it is a challenge indeed and yes the production would
have saved enough to buy the producer a new Mercedes ( well
a cheap new Mercedes A class) if they had shot it on film
in the first place....the producer's Mercedes was pissed away
by a lack of communication, not stupidity from the camera
crew, no one but the producer and director knew that the shot
was to be slowed.
I'm sure as he was signing the cheque that the lesson had
sunk in <sigh> stupid producer tricks in play again
and you can't base choices on a demo shot - all shots are
different, and much more than the slo-mo engine is used to
create a finished shot, it is only one of many softwares that
touch the shot.
Talk to your Vfx supervisor as you can't run tests, but do
look at shooting on high speed film as a cost saving measure.
As always your mileage may vary, good luck...
Dermot Shane
Visual Effects guy
Vancouver, Canada & Shanghai, China
Geoff wrote :
>There is a HD camera available
that does 1,000 frames, Arri were >showing a version of it
at IBC.
This was the fx Cam from NAC: 1280x1024 or 1280x720 @ 100,
250, 500, 1000 fps
http://www.nacinc.com/
We will use a different unit from Ingo Kaske, forgot the product
name...
Cheers
+++ Florian Rettich Medientechnik +++
Jay Farrington wrote :
>I have an upcoming shoot where
we are "capturing a number of >explosions in 24P",
and that's all I've heard at the moment...
Seems like an oxymoron honestly. How do you really "capture"
an explosion at only 24fps? They're VERY brief.
Roderick
Az. D.P. (has shot a few explosions)
www.restevens.com
www.12on12off.com
Roderick E. Stevens wrote :
>Seems like an oxymoron honestly.
How do you really "capture" an >explosion at only
24fps? They're VERY brief.
Its a digital world and nothing is very new after all is it?
Mark Smith
Oh Seven Films
143 Grand St
Jersey City, NJ 07302
Jay
How much time and money do you have on this production with
the explosions? Are you filming out for the big screen? Some
of the new High Speed systems are very new and can be expensive
to rent as well as a Photosonics system. But what is considered
expensive to your production? Logistically can you jump between
camera systems or formats on the day?
Contact Mike Condon at Clairmont Camera they have the NAK
system for high speed digital work. They have a very impressive
demo to show. This is a hard-drive capture based system. Mike
can show you this system and give you real "hands on"
advice.
I have played with and shot some test with the Time Extender
system from Germany....It's very impressive as well and is
available in LA through BandPro in Burbank. This is also a
hard-drive capture based system.
I have shot with an F900 at 60i and de-interlaced back to
24P for slow motion work. It will sell for a quick commercial
shot and some down-converted television show work....but I
have not filmed out with this option. Most if not all HD Post
Houses do this de-interlace gag. I have had good luck with
CCI Digital and Victory Studios/Post solutions in the past.
I have some slow motion needs on a network HD TV series I'm
about to start shooting in Feb and this is the path I will
probably take because of budget and time.
I also agree with Mr. Boyle about the Retimer post software.
Ask your post house about this option while you’re on
the case.
Remember....have fun at any frame rate.
Mike Spodnik SOC
DP Ashland, OR
Jay Farrington wrote :
>I have an upcoming shoot where
we are "capturing a number of >explosions in 24P"
Jay,
What is your final product? NTSC, 35 mm projection, or somewhere
in between? For an NTSC final I have use the process of shooting
1080i and letting Victory Studios do a software conversion
taking fields to frames.
It works great and clients are always very happy. I am not
shooting explosions, however, and the slowest you can get
is equivalent to 60 fps shot at 24 fps. I would discuss this
with post houses and, as Sean would say, test...
Ian Ellis DP
Austin TX
600 op
f-900 owner
www.texashighdef.com
Mike Most writes:
>But I can't help thinking that
59.94i will give me more information to >work with later than
29.97PsF.
Hi :
We have had considerable success with many scenes up-rezzing
fields to frames for slow motion. The speed change is 2 1/2
to 1 if the end result is 24P.
The resolution is, in every shot that we have done so far,
indistinguishable from the full frame resolution. It true
that there is no free lunch...but there is lots of information,
that we do not normally see, hiding in every motion picture
sequence.
Powerful computer algorithms can do wonders.
Hence our success in restoration of old films and with blow-ups
from 35mm and HD to the 15/70 Imax format. Dale Launer came
in to our place in Burbank to see for himself.
I welcome any of you to do the same. Just give me a little
notice.
All the best.
John Lowry
Lowry Digital Images
Burbank CA
John Lowry wrote :
>We have had considerable success
with many scenes up-rezzing fields >to frames for slow motion.
I don't necessarily disbelieve that. But the fact remains
that 60fps is, in most cases, simply too slow a frame rate
for shooting an explosion anyway.
The best and most correct answer for the question that was
asked is and remains : shoot it on film.
Mike Most
VFX Supervisor
IATSE Local 600
Los Angeles
As enthusiastic as I am about the slow-motion capability of
the VariCam, even it's 60 fps progressive is not sufficient
for an explosion. Until a high-quality high-speed video camera
is generally available, film is the correct choice for this
application.
Best regards to all,
Leo Ticheli
Director/Cinematographer
Birmingham/Atlanta
Using 60i and uprezzing the
fields as an overcrank cheat is a dubious >practice, and the
results I've seen show it. If you can, I would ask for a >film
camera that day.
On "Joan of Arcadia", we have had a handful of instances
thus far calling for slo-mo (usually between 60 and 96fps),
and in each case have rented a film camera for the day.
Drew Matich
On "Joan of Arcadia",
we have had a handful of instances thus far calling >for slo-mo
(usually between 60 and 96fps), and in each case have >rented
a film camera for the day.
It's also what we (well, Mark Doering Powell and myself) did
on "Family Affair."
And Hi, Drew. Didn't know you were here. Hope things are going
well - "Joan" is a hit (rare these days), which
is always good, but I would also think it's an interesting
gig for you, being an HD drama (also rare).
Mike Most
VFX Supervisor
IATSE Local 600
Los Angeles
Jay,
I just saw some high speed footage done with the NAC fx cam.
The final image quality was HD video, let's say some how close
to what I have seen from Hi Speed film cameras on to HD format,
although cleaner due to no grain, but of limited dynamic range,
a slight strobe and non organic. Frame rates 100, 250, 500,
1000. Pixels 1280 x 1024.
Resizing to 1920 x 1080. The shutter speed corresponding to
frame rates and up to 1 / 2000,000 s.
It would definitely do the job for what you're looking for.
Germano Saracco D.P.
www.germanosaracco.com
And Hi, Drew. Didn't know you
were here. Hope things are going well - = >"Joan"
is a hit (rare these days), which is always good, but I would
= also >think it's an interesting gig for you, being an HD
drama (also = rare).
Hi back, Mike. I just lurk usually...someone brought the board
to my attention after "Dawson's Creek" got some
cinematographic (is that a word?) props a couple years back.
"Joan" has been a great experience so far...a ton
of hard work after two years on "Dawson's", but
very stimulating and usually a lot of fun. I hope we can keep
the viewership, but everyone seems satisfied so far.
It's the first time originating on HD for just about everyone
on the show, including Charlie Lieberman, our DP, who came
to us from "Everwood". He did a ton of
homework before production started, and it shows, I think.
Drew Matich
Mike Spodnik SOC writes :
>Clairmont Camera...NAC system for high speed digital...F900
at 60i and >de-interlaced back to 24P for slow motion...Retimer
post software...
Mike,
Thanks for all the info. Turns out this will be a controlled
test, explosions only (no objects blowing up). We may try
a number of different solutions, but all within the digital
realm. Not for film out. Relatively low budget, but this section
of the footage might get more resources than the other things
we're shooting for this project.
And thanks much to everyone for all the off-list emails! There's
a wealth of information there that we will put to good use.
Thanks again!
Jay Farrington HD DIT
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